2 citations · 2 across the 2 of their papers we have counts for
4 papers
Intrinsic decomposition and editing of 3D Gaussian splats
Alexandre Lanvin, Jeffrey Hu, Simon Lucas +2
Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image edit…
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Yohan Poirier-Ginter, Jeffrey Hu, Jean-François Lalonde +1
Radiance fields such as 3D Gaussian Splatting allow real-time rendering of scenes captured from photos. They also reconstruct most specular reflections with high visual quality, bu…
Matryoshka Gaussian Splatting
Zhilin Guo, Boqiao Zhang, Hakan Aktas +11
The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existi…
Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering
Jieying Chen, Jeffrey Hu, Joan Lasenby +1
Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a…