2 papers
cs.NE2023
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design
Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to hav…
cs.CV2022
Applied monocular reconstruction of parametric faces with domain engineering
Igor Borovikov, Karine Levonyan, Jon Rein +2
Many modern online 3D applications and videogames rely on parametric models of human faces for creating believable avatars. However, manual reproduction of someone's facial likenes…