activity
20242026
collaborators

7 papers

cs.CV2026

Drop-In Perceptual Optimization for 3D Gaussian Splatting

Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel +2

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry r…

cs.CV2026

Material Magic Wand: Material-Aware Grouping of 3D Parts in Untextured Meshes

Umangi Jain, Vladimir Kim, Matheus Gadelha +2

We introduce the problem of material-aware part grouping in untextured meshes. Many real-world shapes, such as scales of pinecones or windows of buildings, contain repeated structu…

cs.CV2026

Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motion

Zhenghong Zhou, Xiaohang Zhan, Zhiqin Chen +8

Recent video diffusion models have made remarkable strides in visual quality, yet precise, fine-grained control remains a key bottleneck that limits practical customizability for c…

cs.CV2026

tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction

Chen Wang, Hao Tan, Wang Yifan +6

We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear comput…

cs.GR2025

Residual Primitive Fitting of 3D Shapes with SuperFrusta

Aditya Ganeshan, Matheus Gadelha, Thibault Groueix +5

We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction f…

cs.GR2025

ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction

Qimin Chen, Yuezhi Yang, Wang Yifan +4

We introduce a 3D detailizer, a neural model which can instantaneously (in <1s) transform a coarse 3D shape proxy into a high-quality asset with detailed geometry and texture as gu…