25 citations · 48 across the 4 of their papers we have counts for
4 papers
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco +1
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, man…
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3
In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun, Jose Luis Ponton, Carlos Andujar +1
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…