25 citations · 37 across the 3 of their papers we have counts for
3 papers
cs.GR2023★ 1 cited
Motion Matching for Character Animation and Virtual Reality Avatars in Unity
Jose Luis Ponton
Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-con…
cs.HC2023★ 11 cited
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3
In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…
cs.HC2023★ 25 cited
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun, Jose Luis Ponton, Carlos Andujar +1
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…