4 papers
KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition
Yuhan Chen, Yicui Shi, Guofa Li +4
Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance. However, typical sensors produce spa…
From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance
Long Cao, Zhongquan Wang, Jie Li +4
Image priors can synthesize target conditions for 3D Gaussian street scenes, but independently edited views do not define a coherent 3D target. Direct fitting can propagate view-sp…
Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Huiang He, Shengchu Zhao, Jianwen Huang +7
Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalig…
GigaWorld-Policy: An Efficient Action-Centered World--Action Model
Angen Ye, Boyuan Wang, Chaojun Ni +21
World-Action Models (WAM) initialized from pre-trained video generation backbones have demonstrated remarkable potential for robot policy learning. However, existing approaches fac…