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PointSplat: Compact Gaussian Splatting via Human-Centric Prediction
Yujie Guo, Yudong Jin, Lingteng Qiu +7
Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…
Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations
Ruoxi Guo, Huaijin Pi, Zehong Shen +8
Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture da…
StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model
Yifan Yang, Zhi Cen, Sida Peng +6
This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have e…
Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction
Tao Xie, Peishan Yang, Yudong Jin +8
This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly r…
Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimation
Haotong Lin, Sida Peng, Jingxiao Chen +7
Prompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation m…
Mocap-2-to-3: Multi-view Lifting for Monocular Motion Recovery with 2D Pretraining
Zhumei Wang, Zechen Hu, Ruoxi Guo +5
Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a v…