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20242026
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cs.CV2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu +7

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…

cs.CV2025

Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation

Zhen Xu, Hongyu Zhou, Sida Peng +13

Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR…

cs.CV2025

ERNet: Efficient Non-Rigid Registration Network for Point Sequences

Guangzhao He, Yuxi Xiao, Zhen Xu +2

Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presenc…

cs.CV2025

StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

Yunzhi Yan, Zhen Xu, Haotong Lin +8

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in…

cs.CV2025

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

Yudong Jin, Sida Peng, Xuan Wang +6

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by lever…

cs.CV2025

FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

Yifan Wang, Peishan Yang, Zhen Xu +6

This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformat…