2 citations · 2 across the 4 of their papers we have counts for
10 papers
LUNA: Learning Universal 3D Human Animation Beyond Skinning
Peng Li, Rawal Khirodkar, Junxuan Li +6
Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…
PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing
Peng Li, Wangguandong Zheng, Yuan Liu +9
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image r…
MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts
Zheng Zhang, Qinchuan Zhang, Yuteng Ye +5
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on…
UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass
Mengfei Li, Peng Li, Zheng Zhang +9
We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotat…
HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videos
Weitao Xiong, Zhiyuan Yuan, Jiahao Lu +3
Monocular dynamic video reconstruction faces significant challenges in dynamic human scenes due to geometric inconsistencies and resolution degradation issues. Existing methods lac…
Jigsaw3D: Disentangled 3D Style Transfer via Patch Shuffling and Masking
Yuteng Ye, Zheng Zhang, Qinchuan Zhang +5
Controllable 3D style transfer seeks to restyle a 3D asset so that its textures match a reference image while preserving the integrity and multi-view consistency. The prevalent met…