activity
20242026
most citedPSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing

2 citations · 2 across the 3 of their papers we have counts for

collaborators

11 papers

cs.CV2026

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Peng Li, Rawal Khirodkar, Junxuan Li +6

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…

cs.CV20262 cited

PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing

Peng Li, Wangguandong Zheng, Yuan Liu +9

Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image r…

cs.CV2026

Efficient RWKV-based Representation Learning for 3D Point Clouds

Yun Liu, Xuefeng Yan, Liangliang Nan +5

The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling…

cs.CV2026

Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models

Wenyue Chen, Wenjue Chen, Peng Li +6

Recent advances in 3D generation have improved the fidelity and geometric details of synthesized 3D assets. However, due to the inherent ambiguity of single-view observations and t…

cs.CV2026

UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass

Mengfei Li, Peng Li, Zheng Zhang +9

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotat…

cs.CV2025

SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

Wenyue Chen, Peng Li, Wangguandong Zheng +6

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and se…