6 citations · 9 across the 3 of their papers we have counts for
3 papers
Filtering After Shading With Stochastic Texture Filtering
Matt Pharr, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…
ART-Owen Scrambling
Abdalla G. M. Ahmed, Matt Pharr, Peter Wonka
We present a novel algorithm for implementing Owen-scrambling, combining the generation and distribution of the scrambling bits in a single self-contained compact process. We emplo…
Stochastic Texture Filtering
Marcos Fajardo, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…