collaborators

11 papers

cs.GR2026

PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields

Junke Zhu, Hao Zhang, Yutian Zhu +6

Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimiz…

cs.GR2026

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

Hao Zhang, Ang Li, Boyan Du +6

We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gau…

cs.GR2026

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Jierui Ren, Haojie Jin, Bo Pang +4

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…

cs.GR2026

Vertex Features for Neural Global Illumination

Rui Su, Honghao Dong, Haojie Jin +3

Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature…

cs.GR2026

Real-time Global Illumination for Dynamic 3D Gaussian Scenes

Chenxiao Hu, Meng Gai, Guoping Wang +1

We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D G…

cs.SD2026

SonicRadiation: A Hybrid Numerical Solution for Sound Radiation without Ghost Cells

Xutong Jin, Fei Zhu, Guoping Wang +1

Interactive synthesis of physical sound effects is crucial in digital media production. Sound radiation simulation, a key component of physically based sound synthesis, has posed c…