collaborators

8 papers

cs.GR2026

PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields

Junke Zhu, Hao Zhang, Yutian Zhu +6

Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimiz…

cs.GR2026

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

Hao Zhang, Ang Li, Boyan Du +6

We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gau…

cs.GR2026

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Jierui Ren, Haojie Jin, Bo Pang +4

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…

cs.GR2026

ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

Zhongtao Wang, Jiaqi Dai, Qingtian Zhu +8

Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions…

cs.GR2026

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Zhongtao Wang, Huishan Au, Yilong Li +6

Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution b…

cs.GR2026

Real-time Global Illumination for Dynamic 3D Gaussian Scenes

Chenxiao Hu, Meng Gai, Guoping Wang +1

We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D G…