3 papers
cs.GR2026
PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
Junke Zhu, Hao Zhang, Yutian Zhu +6
Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimiz…
cs.GR2026
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
Hao Zhang, Ang Li, Boyan Du +6
We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gau…
cs.GR2025
WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
Junke Zhu, Zehan Wu, Qixing Zhang +2
Global illumination combines direct and indirect lighting to create realistic lighting effects, bringing virtual scenes closer to reality. Static global illumination is a crucial c…