collaborators

6 papers

cs.GR2026

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

Yiheng Zhang, Zhe Zhu, Tingrui Shen +11

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging…

cs.GR2026

VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

Haotian Mao, Yuhan Huang, Jiatao Lin +8

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on boundi…

cs.CV2026

M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation

Yiheng Zhang, Zhuojiang Cai, Mingdao Wang +4

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It n…

cs.CV2025

Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects

Shuohan Tao, Boyao Zhou, Hanzhang Tu +2

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, l…

cs.CV2025

FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation

Tingrui Shen, Yiheng Zhang, Chen Tang +6

Autoregressive models can generate high-quality 3D meshes by sequentially producing vertices and faces, but their token-by-token decoding results in slow inference, limiting practi…

cs.CV2025

LSS3D: Learnable Spatial Shifting for Consistent and High-Quality 3D Generation from Single-Image

Zhuojiang Cai, Yiheng Zhang, Meitong Guo +2

Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generat…