10 papers
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
Yiheng Zhang, Zhe Zhu, Tingrui Shen +11
The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging…
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
Rui Xu, Wenyue Chen, Jiepeng Wang +7
Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a sin…
ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models
Rui Xu, Jiepeng Wang, Hao Pan +6
In this paper, we study an under-explored but important factor of diffusion generative models, i.e., the combinatorial complexity. Data samples are generally high-dimensional, and…
CrossGen: Learning and Generating Cross Fields for Quad Meshing
Qiujie Dong, Jiepeng Wang, Rui Xu +10
Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance c…
MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors
Qingming Liu, Yuan Liu, Jiepeng Wang +4
In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splat…
StructRe: Rewriting for Structured Shape Modeling
Jiepeng Wang, Hao Pan, Yang Liu +3
Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structure…