collaborators

5 papers

cs.CV2026

NI-Tex: Non-isometric Image-based Garment Texture Generation

Hui Shan, Ming Li, Haitao Yang +4

Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative…

cs.GR2026

Appearance-Preserving Refinement of Generated 3D Assets for Monochromatic Fabrication

Chentao Shen, Chen Jia, Mingjie Huang +3

Recent advances in 3D mesh generation have enabled the creation of visually realistic assets. However, much of their visual fidelity is encoded in textures rather than geometry. Wh…

cs.CV2026

VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation

Sixiao Zheng, Zimian Peng, Yanpeng Zhou +4

Controllable image-to-video (I2V) generation transforms a reference image into a coherent video guided by user-specified control signals. While precise control over camera motion,…

cs.CV2026

ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction

Ming Li, Hui Shan, Kai Zheng +5

High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. Howe…

cs.CV2026

3DGS-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting

Roger Hsiao, Yuchen Fang, Xiangru Huang +6

We propose 3DGS-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on ex…