5 papers
NI-Tex: Non-isometric Image-based Garment Texture Generation
Hui Shan, Ming Li, Haitao Yang +4
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative…
Appearance-Preserving Refinement of Generated 3D Assets for Monochromatic Fabrication
Chentao Shen, Chen Jia, Mingjie Huang +3
Recent advances in 3D mesh generation have enabled the creation of visually realistic assets. However, much of their visual fidelity is encoded in textures rather than geometry. Wh…
VidCRAFT3: Camera, Object, and Lighting Control for Image-to-Video Generation
Sixiao Zheng, Zimian Peng, Yanpeng Zhou +4
Controllable image-to-video (I2V) generation transforms a reference image into a coherent video guided by user-specified control signals. While precise control over camera motion,…
ReWeaver: Towards Simulation-Ready and Topology-Accurate Garment Reconstruction
Ming Li, Hui Shan, Kai Zheng +5
High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. Howe…
3DGS-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
Roger Hsiao, Yuchen Fang, Xiangru Huang +6
We propose 3DGS-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on ex…