2 citations · 2 across the 3 of their papers we have counts for
11 papers
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features
Ruihan Yu, Tianyu Huang, Jingwang Ling +1
2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-kn…
Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
Jingwang Ling, Lifan Wu, Feng Xu +1
Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for…
Rethinking Multimodal Few-Shot 3D Point Cloud Segmentation: From Fused Refinement to Decoupled Arbitration
Wentao Bian, Fenglei Xu
In this paper, we revisit multimodal few-shot 3D point cloud semantic segmentation (FS-PCS), identifying a conflict in "Fuse-then-Refine" paradigms: the "Plasticity-Stability Dilem…
WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering
Yuxuan Han, Xin Ming, Tianxiao Li +4
Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for h…
Peering into the Unknown: Active View Selection with Neural Uncertainty Maps for 3D Reconstruction
Zhengquan Zhang, Feng Xu, Mengmi Zhang
Some perspectives naturally provide more information than others. How can an AI system determine which viewpoint offers the most valuable insight for accurate and efficient 3D obje…
VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild
Xin Ming, Yuxuan Han, Tianyu Huang +1
Reconstructing topologically consistent facial geometry is crucial for the digital avatar creation pipelines. Existing methods either require tedious manual efforts, lack generaliz…