2 citations · 2 across the 2 of their papers we have counts for
3 papers
cs.CV2026★ 2 cited
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features
Ruihan Yu, Tianyu Huang, Jingwang Ling +1
2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-kn…
cs.CV2026
Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
Jingwang Ling, Lifan Wu, Feng Xu +1
Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for…
cs.GR2025
Guiding-Based Importance Sampling for Walk on Stars
Tianyu Huang, Jingwang Ling, Shuang Zhao +1
Walk on stars (WoSt) has shown its power in being applied to Monte Carlo methods for solving partial differential equations, but the sampling techniques in WoSt are not satisfactor…