2 citations · 2 across the 1 of their papers we have counts for
4 papers
2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features
Ruihan Yu, Tianyu Huang, Jingwang Ling +1
2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-kn…
VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild
Xin Ming, Yuxuan Han, Tianyu Huang +1
Reconstructing topologically consistent facial geometry is crucial for the digital avatar creation pipelines. Existing methods either require tedious manual efforts, lack generaliz…
Geometric Queries on Closed Implicit Surfaces for Walk on Stars
Tianyu Huang
Walk on stars (WoSt) is currently one of the most advanced Monte Carlo solvers for PDEs. Unfortunately, the lack of reliable geometric query approaches has hindered its applicabili…
Guiding-Based Importance Sampling for Walk on Stars
Tianyu Huang, Jingwang Ling, Shuang Zhao +1
Walk on stars (WoSt) has shown its power in being applied to Monte Carlo methods for solving partial differential equations, but the sampling techniques in WoSt are not satisfactor…