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20222026
most citedMLIC: Multi-Reference Entropy Model for Learned Image Compression

118 citations · 182 across the 15 of their papers we have counts for

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Showing 2024Show all

6 papers · 1 filter

cs.MM2024

Hybrid Local-Global Context Learning for Neural Video Compression

Yongqi Zhai, Jiayu Yang, Wei Jiang +3

In neural video codecs, current state-of-the-art methods typically adopt multi-scale motion compensation to handle diverse motions. These methods estimate and compress either optic…

eess.IV2024

DeepFGS: Fine-Grained Scalable Coding for Learned Image Compression

Yongqi Zhai, Yi Ma, Luyang Tang +2

Scalable coding, which can adapt to channel bandwidth variation, performs well in today's complex network environment. However, most existing scalable compression methods face two…

eess.IV2024★ 12 cited

ECVC: Exploiting Non-Local Correlations in Multiple Frames for Contextual Video Compression

Wei Jiang, Junru Li, Kai Zhang +1

In Learned Video Compression (LVC), improving inter prediction, such as enhancing temporal context mining and mitigating accumulated errors, is crucial for boosting rate-distortion…

eess.IV2024★ 3 cited

LVC-LGMC: Joint Local and Global Motion Compensation for Learned Video Compression

Wei Jiang, Junru Li, Kai Zhang +1

Existing learned video compression models employ flow net or deformable convolutional networks (DCN) to estimate motion information. However, the limited receptive fields of flow n…

cs.CV2024

UCVC: A Unified Contextual Video Compression Framework with Joint P-frame and B-frame Coding

Jiayu Yang, Wei Jiang, Yongqi Zhai +2

This paper presents a learned video compression method in response to video compression track of the 6th Challenge on Learned Image Compression (CLIC), at DCC 2024.Specifically, we…

cs.CV2024

TLIC: Learned Image Compression with ROI-Weighted Distortion and Bit Allocation

Wei Jiang, Yongqi Zhai, Hangyu Li +1

This short paper describes our method for the track of image compression. To achieve better perceptual quality, we use the adversarial loss to generate realistic textures, use regi…