collaborators

20 papers

cs.CL2026

YOMI-Bench: A Benchmark for Evaluating Kanji Reading and Phonological Understanding of LLMs for Japanese

Ryota Mibayashi, Hiroya Takamura, Hitomi Yanaka

We propose YOMI-Bench, a benchmark for evaluating kanji reading and phonological understanding of large language models (LLMs) for Japanese. In Japanese, a single kanji character o…

cs.CL2026

Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation

Ryota Kawamatsu, Anum Afzal, Yuki Saito +5

We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is…

cs.CL2026

HOME-KGQA: A Benchmark Dataset for Multimodal Knowledge Graph Question Answering on Household Daily Activities

Shusaku Egami, Aoi Ohta, Tomoki Tsujimura +5

Large Language Models (LLMs) provide flexible natural language processing capabilities, while knowledge graphs (KGs) offer explicit and structured knowledge. Integrating these two…

cs.CL2026

Multimodal Task Interference: A Benchmark and Analysis of History-Target Mismatch in Multimodal LLMs

Masayuki Kawarada, Tatsuya Ishigaki, Hiroya Takamura

Task interference, the performance degradation caused by task switches within a single conversation, has been studied exclusively in text-only settings despite the growing prevalen…

cs.CL2026

A Comparative Study of Demonstration Selection for Practical Large Language Models-based Next POI Prediction

Ryo Nishida, Masayuki Kawarada, Tatsuya Ishigaki +2

This paper investigates demonstration selection strategies for predicting a user's next point-of-interest (POI) using large language models (LLMs), aiming to accurately forecast a…

cs.CL2026

Real-Time Generation of Game Video Commentary with Multimodal LLMs: Pause-Aware Decoding Approaches

Anum Afzal, Yuki Saito, Hiroya Takamura +5

Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and li…