59 citations · 75 across the 20 of their papers we have counts for
5 papers · 1 filter
Quaffure: Real-Time Quasi-Static Neural Hair Simulation
Tuur Stuyck, Gene Wei-Chin Lin, Egor Larionov +4
Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, w…
3D Mesh Editing using Masked LRMs
Will Gao, Dilin Wang, Yuchen Fan +6
We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction pr…
Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
Hsiao-yu Chen, Egor Larionov, Ladislav Kavan +4
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the…
Garment3DGen: 3D Garment Stylization and Texture Generation
Nikolaos Sarafianos, Tuur Stuyck, Xiaoyu Xiang +3
We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D te…
Estimating Cloth Elasticity Parameters From Homogenized Yarn-Level Models
Joy Xiaoji Zhang, Gene Wei-Chin Lin, Lukas Bode +3
Virtual garment simulation has become increasingly important with applications in garment design and virtual try-on. However, reproducing garments faithfully remains a cumbersome p…