17 papers · 1 filter
Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration
Xiaolong Shen, Zongxin Yang, Yi Yang
Restoring incomplete or damaged 3D objects is crucial for cultural heritage preservation, occluded object reconstruction, and artistic design. Existing methods primarily focus on g…
MetaPoint: Unlocking Precise Spatial Control in Agentic Visual Generation
Dewei Zhou, Xinyu Huang, Xun Wang +6
Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot direct…
RefineAnything: Multimodal Region-Specific Refinement for Perfect Local Details
Dewei Zhou, You Li, Zongxin Yang +1
We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal i…
TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
Jiyuan Hu, Zechuan Zhang, Zongxin Yang +1
Existing 3D Gaussian Splatting (3DGS) editing methods primarily focus on appearance modification and often struggle to support flexible geometry editing while preserving structural…
Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models
Ruisi Zhao, Haoren Zheng, Zongxin Yang +2
Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging technique…
3DIS: Depth-Driven Decoupled Instance Synthesis for Text-to-Image Generation
Dewei Zhou, Ji Xie, Zongxin Yang +1
The increasing demand for controllable outputs in text-to-image generation has spurred advancements in multi-instance generation (MIG), allowing users to define both instance layou…