44 citations · 89 across the 6 of their papers we have counts for
6 papers
BraTS-PEDs: Results of the Multi-Consortium International Pediatric Brain Tumor Segmentation Challenge 2023
Anahita Fathi Kazerooni, Nastaran Khalili, Xinyang Liu +77
Pediatric central nervous system tumors are the leading cause of cancer-related deaths in children. The five-year survival rate for high-grade glioma in children is less than 20%.…
The Brain Tumor Segmentation in Pediatrics (BraTS-PEDs) Challenge: Focus on Pediatrics (CBTN-CONNECT-DIPGR-ASNR-MICCAI BraTS-PEDs)
Anahita Fathi Kazerooni, Nastaran Khalili, Xinyang Liu +68
Pediatric tumors of the central nervous system are the most common cause of cancer-related death in children. The five-year survival rate for high-grade gliomas in children is less…
Training and Comparison of nnU-Net and DeepMedic Methods for Autosegmentation of Pediatric Brain Tumors
Arastoo Vossough, Nastaran Khalili, Ariana M. Familiar +12
Brain tumors are the most common solid tumors and the leading cause of cancer-related death among children. Tumor segmentation is essential in surgical and treatment planning, and…
A multi-institutional pediatric dataset of clinical radiology MRIs by the Children's Brain Tumor Network
Ariana M. Familiar, Anahita Fathi Kazerooni, Hannah Anderson +37
Pediatric brain and spinal cancers remain the leading cause of cancer-related death in children. Advancements in clinical decision-support in pediatric neuro-oncology utilizing the…
The Brain Tumor Segmentation (BraTS) Challenge 2023: Focus on Pediatrics (CBTN-CONNECT-DIPGR-ASNR-MICCAI BraTS-PEDs)
Anahita Fathi Kazerooni, Nastaran Khalili, Xinyang Liu +70
Pediatric tumors of the central nervous system are the most common cause of cancer-related death in children. The five-year survival rate for high-grade gliomas in children is less…
Security Considerations for Virtual Reality Systems
Karthik Viswanathan, Abbas Yazdinejad
There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of periphera…