collaborators

10 papers

cs.CV2026

Anchored, Not Graded: Vision-Language Models Fail at Slant-from-Texture Perception

Qian Zhang, Michal Golovanevsky, Fulvio Domini +1

Human perception of surface slant from texture exhibits systematic, graded biases that emerge reliably in psychophysical experiments. Prior work showed that unsupervised CNNs repro…

cs.CV2026

TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement

Belal Shaheen, Minh-Hieu Nguyen, Bach-Thuan Bui +6

Aerial remote sensing efficiently surveys large areas, but accurate direct object-level measurement remains difficult in complex natural scenes. Advancements in 3D computer vision,…

cs.CV2025

Disentangling 3D from Large Vision-Language Models for Controlled Portrait Generation

Nick Yiwen Huang, Akin Caliskan, Berkay Kicanaoglu +2

We consider the problem of disentangling 3D from large vision-language models, which we show on generative 3D portraits. This allows free-form text control of appearance attributes…

cs.CV2025

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules

Yiqing Liang, Mikhail Okunev, Mikaela Angelina Uy +4

Gaussian splatting methods are emerging as a popular approach for converting multi-view image data into scene representations that allow view synthesis. In particular, there is int…

cs.CV2025

MoDoMoDo: Multi-Domain Data Mixtures for Multimodal LLM Reinforcement Learning

Yiqing Liang, Jielin Qiu, Wenhao Ding +7

Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a powerful paradigm for post-training large language models (LLMs), achieving state-of-the-art perform…

cs.GR2025

Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields

Runfeng Li, Mikhail Okunev, Zixuan Guo +4

We present a method to reconstruct dynamic scenes from monocular continuous-wave time-of-flight (C-ToF) cameras using raw sensor samples that achieves similar or better accuracy th…