activity
20212026
most citedXDO: A Double Oracle Algorithm for Extensive-Form Games

5 citations · 7 across the 8 of their papers we have counts for

collaborators

9 papers

cs.LG2026

Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games

Kevin Wang, Kevin Yang, Arjun Prakash +1

We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games. We make three contributions: First, we introdu…

cs.AI2026

MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games

Yunfei Xie, Kevin Wang, Bobby Cheng +9

Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are ampli…

cs.GT2025

Approximating Nash Equilibria in General-Sum Games via Meta-Learning

David Sychrovský, Christopher Solinas, Revan MacQueen +4

Nash equilibrium is perhaps the best-known solution concept in game theory. Such a solution assigns a strategy to each player which offers no incentive to unilaterally deviate. Whi…

cs.LG2025

1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities

Kevin Wang, Ishaan Javali, Michał Bortkiewicz +2

Scaling up self-supervised learning has driven breakthroughs in language and vision, yet comparable progress has remained elusive in reinforcement learning (RL). In this paper, we…

cs.AI2023

The Update-Equivalence Framework for Decision-Time Planning

Samuel Sokota, Gabriele Farina, David J. Wu +4

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information g…

cs.GT2022★ 1 cited

Opponent Modeling in Multiplayer Imperfect-Information Games

Sam Ganzfried, Kevin A. Wang, Max Chiswick

In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies. The standard approach for designing a…

cs.GT2022★ 1 cited

Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games

Stephen McAleer, JB Lanier, Kevin Wang +3

In competitive two-agent environments, deep reinforcement learning (RL) methods based on the \emph{Double Oracle (DO)} algorithm, such as \emph{Policy Space Response Oracles (PSRO)…

cs.GT2022

Anytime PSRO for Two-Player Zero-Sum Games

Stephen McAleer, Kevin Wang, John Lanier +4

Policy space response oracles (PSRO) is a multi-agent reinforcement learning algorithm that has achieved state-of-the-art performance in very large two-player zero-sum games. PSRO…

cs.GT2021★ 5 cited

XDO: A Double Oracle Algorithm for Extensive-Form Games

Stephen McAleer, John Lanier, Kevin Wang +2

Policy Space Response Oracles (PSRO) is a reinforcement learning (RL) algorithm for two-player zero-sum games that has been empirically shown to find approximate Nash equilibria in…