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researcher

L. T. Pereira

2 papers hereh-index 6114 citations23 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author2

Across the 2 of 2 papers where every author was matched, so the position is known.

fields
  • cs.AI2

identity via Semantic Scholar / OpenAlex

collaborators

2 papers

cs.AI2022

Illuminating the Space of Enemies Through MAP-Elites

Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo

Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and th…

cs.AI2022

Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites

Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.