2 papers
cs.AI2022
Illuminating the Space of Enemies Through MAP-Elites
Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and th…
cs.AI2022
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites
Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural…