26 papers
EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Jinkun Hao, Mingda Jia, Ruiyan Wang +7
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…
MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence
Sihan Yang, Runsen Xu, Yiman Xie +10
Spatial intelligence is essential for multimodal large language models (MLLMs) operating in the complex physical world. Existing benchmarks, however, probe only single-image relati…
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Xijie Yang, Mulin Yu, Changjian Jiang +6
Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts
Weipeng Zhong, Peizhou Cao, Yichen Jin +9
The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typic…
SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds
Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12
Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
Kerui Ren, Guanghao Li, Changjian Jiang +7
Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…