activity
20222025
most citedVirtual Reality Sickness Reduces Attention During Immersive Experiences

42 citations · 65 across the 7 of their papers we have counts for

collaborators

9 papers

cs.HC2025

Uncovering EEG Patterns Consistently Associated with Cybersickness Discomfort Using Deep Learning Interpretability Maps

Jacqueline Yau, Katherine J. Mimnaugh, Pawel Augustynowicz +9

Uncomfortable sensations similar to motion sickness, called cybersickness, can develop when using Virtual Reality (VR) head-mounted displays. Cybersickness poses a hindrance to gre…

cs.RO2025

Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence

Filip Kulisiewicz, Basak Sakcak, Evan G. Center +4

Immersive telepresence, when a user views the video stream of a camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the se…

cs.RO2025

Sharing but Not Caring: Similar Outcomes for Shared Control and Switching Control in Telepresence-Robot Navigation

Juho Kalliokoski, Evan G. Center, Steven M. LaValle +2

Telepresence robots enable users to interact with remote environments, but efficient and intuitive navigation remains a challenge. In this work, we developed and evaluated a shared…

cs.HC2025

Body Ownership Affects the Processing of Sensorimotor Contingencies in Virtual Reality

Evan G. Center, Matti Pouke, Alessandro Nardi +4

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a prom…

cs.RO2025

Deformation of the panoramic sphere into an ellipsoid to induce self-motion in telepresence users

Eetu Laukka, Evan G. Center, Timo Ojala +2

Mobile telepresence robots allow users to feel present and explore remote environments using technology. Traditionally, these systems are implemented using a camera onboard a mobil…

cs.HC2024★ 4 cited

From Virtual Reality to the Emerging Discipline of Perception Engineering

Steven M. LaValle, Evan G. Center, Timo Ojala +6

This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating i…

cs.HC2023★ 42 cited

Virtual Reality Sickness Reduces Attention During Immersive Experiences

Katherine J. Mimnaugh, Evan G. Center, Markku Suomalainen +6

In this paper, we show that Virtual Reality (VR) sickness is associated with a reduction in attention, which was detected with the P3b Event-Related Potential (ERP) component from…

cs.MM2022★ 7 cited

The Body Scaling Effect and Its Impact on Physics Plausibility

Matti Pouke, Evan G. Center, Alexis P. Chambers +3

In this study we investigated the effect of body ownership illusion-based body scaling on physics plausibility in Virtual Reality (VR). Our interest was in examining whether body o…

cs.HC2022★ 12 cited

Augmenting Immersive Telepresence Experience with a Virtual Body

Nikunj Arora, Markku Suomalainen, Matti Pouke +5

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera.…