most citedVibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible

1 citations · 2 across the 6 of their papers we have counts for

collaborators

8 papers

cs.HC2026

Sensing Instability, Adapting the Scene: A Real-Time Movement-Smoothing Design Framework for Stable VR Locomotion

Ramisa Fariha Joyee, M. Rasel Mahmud

Users experience different balance challenges while standing, walking, and turning in virtual reality (VR), yet most locomotion techniques apply the same visual behavior regardless…

cs.HC2026

Preliminary Evaluation of Transition-Aware Controller Locomotion Adaptations for Supporting Postural Stability in VR

Ramisa Fariha Joyee, M. Rasel Mahmud

We present three locomotion adaptation approaches: Motion Acceleration, Turn Acceleration, and Motion Deceleration to improve postural stability during body-state transitions in vi…

cs.CR2026★ 1 cited

Beyond the Headset: A Systematization of Knowledge on Extended Reality Privacy and Security in Healthcare

Nafisa Anjum, M. Rasel Mahmud

Extended reality (XR) systems are increasingly used in healthcare applications ranging from surgical planning to remote rehabilitation and mental health support. However, the rich…

cs.HC2026

Toward Postural State Classification in Immersive VR with Multimodal Data and Explainability Analysis

Nipa Anjum, Md Irfan Pavel, Robert Gonzalez +4

Ensuring a safe virtual reality (VR) experience requires systems that can predict and respond when users lose their balance. Although prior work has examined fall prediction and mo…

cs.HC2022

Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality

M. Rasel Mahmud, Michael Stewart, Alberto Cordova +1

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly…

cs.HC2022

Auditory Feedback to Make Walking in Virtual Reality More Accessible

M. Rasel Mahmud, Michael Stewart, Alberto Cordova +1

The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substa…

cs.HC2022★ 1 cited

Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible

M. Rasel Mahmud, Michael Stewart, Alberto Cordova +1

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that…

cs.HC2022

Auditory Feedback for Standing Balance Improvement in Virtual Reality

M. Rasel Mahmud, Michael Stewart, Alberto Cordova +1

Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especiall…