activity
20222024
most citedAm I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality

15 citations · 22 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GR2024★ 1 cited

NePHIM: A Neural Physics-Based Head-Hand Interaction Model

Nicolas Wagner, Mario Botsch, Ulrich Schwanecke

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based in…

cs.CV2024★ 1 cited

GarmentCodeData: A Dataset of 3D Made-to-Measure Garments With Sewing Patterns

Maria Korosteleva, Timur Levent Kesdogan, Fabian Kemper +5

Recent research interest in the learning-based processing of garments, from virtual fitting to generation and reconstruction, stumbles on a scarcity of high-quality public data in…

cs.HC2024★ 15 cited

Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality

David Mal, Nina Döllinger, Erik Wolf +4

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heteroge…

cs.CV2023★ 2 cited

TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model

Stephan Wenninger, Fabian Kemper, Ulrich Schwanecke +1

Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a su…

cs.HC2022★ 3 cited

Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality

Nina Döllinger, Erik Wolf, David Mal +4

Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances…