47 citations · 53 across the 7 of their papers we have counts for
Showing 2023Show all
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cs.HC2023★ 1 cited
A Virtual Reality Game to Improve Physical and Cognitive Acuity
Blooma John, Ramanathan Subramanian, Jayan Chirayath Kurian
We present the Virtual Human Benchmark (VHB) game to evaluate and improve physical and cognitive acuity. VHB simulates in 3D the BATAK lightboard game, which is designed to improve…
cs.CV2023
Explainable Depression Detection via Head Motion Patterns
Monika Gahalawat, Raul Fernandez Rojas, Tanaya Guha +2
While depression has been studied via multimodal non-verbal behavioural cues, head motion behaviour has not received much attention as a biomarker. This study demonstrates the util…