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cs.CV2026
Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting
Yulong Cheng, Youneng Bao, Junfeng Zhou +2
Learned image codecs (LICs) achieve high reconstruction quality, but their decoding speed is often insufficient for immersive virtual reality (VR). Gaussian splatting (GS) codecs r…
cs.CV2026
Locality-Aware Density Control for Efficient Gaussian-based Image Representation
Jiacong Chen, Qingyu Mao, Xiandong Meng +5
2D Gaussian Splatting is an attractive direction for image representation due to its explicit formulation, fast rasterization, and favorable decoding efficiency. The representation…
cs.CV2025
Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction
Jiacong Chen, Qingyu Mao, Youneng Bao +4
3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and i…