activity
20212023
most citedA Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

17 citations · 29 across the 6 of their papers we have counts for

collaborators

6 papers

cs.NE2023

Exploiting Large Neuroimaging Datasets to Create Connectome-Constrained Approaches for more Robust, Efficient, and Adaptable Artificial Intelligence

Erik C. Johnson, Brian S. Robinson, Gautam K. Vallabha +17

Despite the progress in deep learning networks, efficient learning at the edge (enabling adaptable, low-complexity machine learning solutions) remains a critical need for defense a…

cs.LG2023★ 17 cited

A Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

Megan M. Baker, Alexander New, Mario Aguilar-Simon +44

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks enc…

cs.LG2022

Latent Properties of Lifelong Learning Systems

Corban Rivera, Chace Ashcraft, Alexander New +2

Creating artificial intelligence (AI) systems capable of demonstrating lifelong learning is a fundamental challenge, and many approaches and metrics have been proposed to analyze a…

cs.LG2022★ 3 cited

L2Explorer: A Lifelong Reinforcement Learning Assessment Environment

Erik C. Johnson, Eric Q. Nguyen, Blake Schreurs +6

Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolv…

cs.AI2022★ 8 cited

Lifelong Learning Metrics

Alexander New, Megan Baker, Eric Nguyen +1

The DARPA Lifelong Learning Machines (L2M) program seeks to yield advances in artificial intelligence (AI) systems so that they are capable of learning (and improving) continuously…

cs.LG2021★ 1 cited

Meta Arcade: A Configurable Environment Suite for Meta-Learning

Edward W. Staley, Chace Ashcraft, Benjamin Stoler +4

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites…