2 papers
cs.GR2023
GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination
Guillaume Boissé, Sylvain Meunier, Heloise de Dinechin +4
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real…
cs.GR2022
Rendering Layered Materials with Diffuse Interfaces
Héloïse de Dinechin, Laurent Belcour
In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfu…