16 citations · 27 across the 5 of their papers we have counts for
5 papers
Applied User Research in Virtual Reality: Tools, Methods, and Challenges
Leonie Bensch, Andrea Casini, Aidan Cowley +7
This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided…
Augmented Reality in Service of Human Operations on the Moon: Insights from a Virtual Testbed
Leonie Becker, Tommy Nilsson, Paul Topf Aguiar de Medeiros +1
Future astronauts living and working on the Moon will face extreme environmental conditions impeding their operational safety and performance. While it has been suggested that Augm…
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
Tommy Nilsson, Flavie Rometsch, Leonie Becker +7
Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been…
Categorisation of future applications for Augmented Reality in human lunar exploration
Paul Topf Aguiar de Medeiros, Paul Njayou, Flavie Rometsch +3
The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and eff…
Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case Study
Tommy Nilsson, Flavie Rometsch, Andrea E. M. Casini +7
The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to vi…