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Siqi Shen

4 papers hereh-index 9329 citations18 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author4

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CV2
  • cs.DC1
  • cs.LG1
same name
  • Siqi Shen — 18 papers, h 9
  • Siqi Shen — 9 papers, h 8
  • Siqi Shen — 6 papers, h 2
  • Siqi Shen — 4 papers, h 1
  • Siqi Shen — 4 papers, h 1
  • Siqi Shen — 4 papers, h 1

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

most citedLiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Clouds

4 citations · 8 across the 4 of their papers we have counts for

collaborators

4 papers

cs.LG2022★ 2 cited

FedGS: Federated Graph-based Sampling with Arbitrary Client Availability

Zheng Wang, Xiaoliang Fan, Jianzhong Qi +4

While federated learning has shown strong results in optimizing a machine learning model without direct access to the original data, its performance may be hindered by intermittent…

cs.DC2022★ 1 cited

Towards Effective Depthwise Convolutions on ARMv8 Architecture

Ruochen Hao, Qinglin Wang, Shangfei Yin +4

Depthwise convolutions are widely used in lightweight convolutional neural networks (CNNs). The performance of depthwise convolutions is mainly bounded by the memory access rather…

cs.CV2022★ 4 cited

LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Clouds

Jialian Li, Jingyi Zhang, Zhiyong Wang +6

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captur…

cs.CV2022★ 1 cited

HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR

Yudi Dai, Yitai Lin, Chenglu Wen +5

We propose Human-centered 4D Scene Capture (HSC4D) to accurately and efficiently create a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions…

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