52 citations · 83 across the 2 of their papers we have counts for
2 papers
cs.HC2022★ 52 cited
When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App
Reza Hadi Mogavi, Bingcan Guo, Yuanhao Zhang +3
More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always succes…
cs.SI2022★ 31 cited
Twitter Dataset for 2022 Russo-Ukrainian Crisis
Ehsan-Ul Haq, Gareth Tyson, Lik-Hang Lee +2
Online Social Networks (OSNs) play a significant role in information sharing during a crisis. The data collected during such a crisis can reflect the large scale public opinions an…