activity
20222025
most citedWhen Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App

52 citations · 70 across the 9 of their papers we have counts for

collaborators

10 papers

cs.HC2025

Mixed Reality Scenic Live Streaming for Cultural Heritage: Visual Interactions in a Historic Landscape

Zeyu Huang, Zuyu Xu, Yuanhao Zhang +5

Scenic Live Streams (SLS), capturing real-world scenic sites from fixed cameras without streamers, have gained increasing popularity recently. They afford unique real-time lenses i…

cs.HC2025★ 2 cited

"Shall We Dig Deeper?": Designing and Evaluating Strategies for LLM Agents to Advance Knowledge Co-Construction in Asynchronous Online Discussions

Yuanhao Zhang, Wenbo Li, Xiaoyu Wang +3

Asynchronous online discussions enable diverse participants to co-construct knowledge beyond individual contributions. This process ideally evolves through sequential phases, from…

cs.HC2025

Designing AI-Infused Interactive Systems for Online Communities: A Systematic Literature Review

Yuanhao Zhang, Xiaoyu Wang, Jiaxiong Hu +3

AI-infused systems have demonstrated remarkable capabilities in addressing diverse human needs within online communities. Their widespread adoption has shaped user experiences and…

cs.SI2025★ 1 cited

From Platform Migration to Cultural Integration: the Ingress and Diffusion of #wlw from TikTok to RedNote in Queer Women Communities

Ziqi Pan, Runhua Zhang, Jiehui Luo +3

Hashtags serve as identity markers and connection tools in online queer communities. Recently, the Western-origin #wlw (women-loving-women) hashtag has risen in the Chinese lesbian…

cs.HC2025

DBox: Scaffolding Algorithmic Programming Learning through Learner-LLM Co-Decomposition

Shuai Ma, Junling Wang, Yuanhao Zhang +2

Decomposition is a fundamental skill in algorithmic programming, requiring learners to break down complex problems into smaller, manageable parts. However, current self-study metho…

cs.HC2025

CoKnowledge: Supporting Assimilation of Time-synced Collective Knowledge in Online Science Videos

Yuanhao Zhang, Yumeng Wang, Xiyuan Wang +3

Danmaku, a system of scene-aligned, time-synced, floating comments, can augment video content to create 'collective knowledge'. However, its chaotic nature often hinders viewers fr…

cs.HC2024

Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience

Zeyu Huang, Zuyu Xu, Yuanhao Zhang +5

Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-s…

cs.HC2024★ 2 cited

DiscipLink: Unfolding Interdisciplinary Information Seeking Process via Human-AI Co-Exploration

Chengbo Zheng, Yuanhao Zhang, Zeyu Huang +3

Interdisciplinary studies often require researchers to explore literature in diverse branches of knowledge. Yet, navigating through the highly scattered knowledge from unfamiliar d…

cs.HC2024★ 13 cited

Sharing Frissons among Online Video Viewers: Exploring the Design of Affective Communication for Aesthetic Chills

Zeyu Huang, Xinyi Cao, Yuanhao Zhang +1

On online video platforms, viewers often lack a channel to sense others' and express their affective state on the fly compared to co-located group-viewing. This study explored the…

cs.HC2022★ 52 cited

When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App

Reza Hadi Mogavi, Bingcan Guo, Yuanhao Zhang +3

More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always succes…