activity
20222026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 47 across the 8 of their papers we have counts for

collaborators

9 papers

cs.CV2026

Autoregressive Appearance Prediction for 3D Gaussian Avatars

Michael Steiner, Zhang Chen, Alexander Richard +3

A photorealistic and immersive human avatar experience demands capturing fine, person-specific details such as cloth and hair dynamics, subtle facial expressions, and characteristi…

cs.CV2025

Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset

Claire McLean, Makenzie Meendering, Tristan Swartz +21

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stag…

cs.CV2025

Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Vasu Agrawal, Akinniyi Akinyemi, Kathryn Alvero +81

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent…

cs.CV2025

Fillerbuster: Unified Generative Scene Completion Model for Casual Captures

Ethan Weber, Norman Müller, Yash Kant +4

We present Fillerbuster, a unified model that completes unknown regions of a 3D scene with a multi-view latent diffusion transformer. Casual captures are often sparse and miss surr…

cs.CV2025

Relightable Full-Body Gaussian Codec Avatars

Shaofei Wang, Tomas Simon, Igor Santesteban +15

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…

cs.CV2023

SpecNeRF: Gaussian Directional Encoding for Specular Reflections

Li Ma, Vasu Agrawal, Haithem Turki +5

Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance…

cs.CV2023

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Haithem Turki, Vasu Agrawal, Samuel Rota Bulò +5

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samp…

cs.CV2023★ 47 cited

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney +10

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…

cs.CV2022

Audio-Visual Speech Codecs: Rethinking Audio-Visual Speech Enhancement by Re-Synthesis

Karren Yang, Dejan Markovic, Steven Krenn +2

Since facial actions such as lip movements contain significant information about speech content, it is not surprising that audio-visual speech enhancement methods are more accurate…