activity
20212024
most citedHumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

5 citations · 18 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2024★ 1 cited

Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration

Zhihao Liang, Qi Zhang, Wenbo Hu +3

The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality…

cs.CV2023★ 5 cited

HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

Xin Huang, Ruizhi Shao, Qi Zhang +4

Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However, these approaches face challenges due to the limitations of…

cs.CV2023★ 2 cited

GS-IR: 3D Gaussian Splatting for Inverse Rendering

Zhihao Liang, Qi Zhang, Ying Feng +2

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthe…

cs.CV2023★ 3 cited

Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail

Yiyu Zhuang, Qi Zhang, Ying Feng +6

We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based repr…

cs.CV2023

Inverting the Imaging Process by Learning an Implicit Camera Model

Xin Huang, Qi Zhang, Ying Feng +2

Representing visual signals with implicit coordinate-based neural networks, as an effective replacement of the traditional discrete signal representation, has gained considerable p…

cs.CV2023★ 2 cited

Local Implicit Ray Function for Generalizable Radiance Field Representation

Xin Huang, Qi Zhang, Ying Feng +3

We propose LIRF (Local Implicit Ray Function), a generalizable neural rendering approach for novel view rendering. Current generalizable neural radiance fields (NeRF) methods sampl…

cs.CV2023

NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination

Yiyu Zhuang, Qi Zhang, Xuan Wang +5

Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lig…

cs.CV2022

Stereo Unstructured Magnification: Multiple Homography Image for View Synthesis

Qi Zhang, Xin Huang, Ying Feng +3

This paper studies the problem of view synthesis with certain amount of rotations from a pair of images, what we called stereo unstructured magnification. While the multi-plane ima…

cs.CV2021

Hallucinated Neural Radiance Fields in the Wild

Xingyu Chen, Qi Zhang, Xiaoyu Li +4

Neural Radiance Fields (NeRF) has recently gained popularity for its impressive novel view synthesis ability. This paper studies the problem of hallucinated NeRF: i.e., recovering…

cs.CV2021★ 5 cited

HDR-NeRF: High Dynamic Range Neural Radiance Fields

Xin Huang, Qi Zhang, Ying Feng +3

We present High Dynamic Range Neural Radiance Fields (HDR-NeRF) to recover an HDR radiance field from a set of low dynamic range (LDR) views with different exposures. Using the HDR…