collaborators

17 papers

cs.CV2026

World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

Liyuan Zhu, Shengyu Huang, Amrita Mazumdar +6

We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos. Our approach conditions a video model on dense, p…

cs.CV2026

ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

Martin JJ. Bucher, Iro Armeni

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantic…

cs.RO2026

Energy-based Compositional Diffusion Planning

Tao Sun, Utkarsh Aashu Mishra, Jiaxin Lu +2

Compositional diffusion planners aim to solve long-horizon robotic tasks using short training trajectories. Yet, current approaches often rely on the heuristic stitching of local p…

cs.CV2026

Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis

Zhengfei Kuang, Adam Sun, Liyuan Zhu +7

Modern vehicle platforms are equipped with a rich sensor suite, including LiDAR, calibrated multi-camera rigs, and accurate ego-motion, that in principle offers strong signal for r…

cs.CV2026

WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Jianhao Zheng, Liyuan Zhu, Zihan Zhu +1

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are…

cs.CV2026

ReScene4D: Temporally Consistent Semantic Instance Segmentation of Evolving Indoor 3D Scenes

Emily Steiner, Jianhao Zheng, Henry Howard-Jenkins +2

Indoor environments evolve as objects move, appear, or leave the scene. Capturing these dynamics requires maintaining temporally consistent instance identities across intermittentl…