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20222026
most citedBalanced Edge Pruning for Graph Anomaly Detection with Noisy Labels

1 citations · 2 across the 16 of their papers we have counts for

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6 papers · 1 filter

cs.AI2024

LLM-Based World Models Can Make Decisions Solely, But Rigorous Evaluations are Needed

Chang Yang, Xinrun Wang, Junzhe Jiang +2

World model emerges as a key module in decision making, where MuZero and Dreamer achieve remarkable successes in complex tasks. Recent work leverages Large Language Models (LLMs) a…

cs.AI2024

In-Context Exploiter for Extensive-Form Games

Shuxin Li, Chang Yang, Youzhi Zhang +5

Nash equilibrium (NE) is a widely adopted solution concept in game theory due to its stability property. However, we observe that the NE strategy might not always yield the best re…

cs.LG2024★ 1 cited

Balanced Edge Pruning for Graph Anomaly Detection with Noisy Labels

Zhu Wang, Junnan Dong, Shuang Zhou +3

Graph anomaly detection (GAD) is widely applied in many areas, such as financial fraud detection and social spammer detection. Anomalous nodes in the graph not only impact their ow…

cs.AI2024

Configurable Mirror Descent: Towards a Unification of Decision Making

Pengdeng Li, Shuxin Li, Chang Yang +5

Decision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and c…

cs.GT2024

Reinforcement Nash Equilibrium Solver

Xinrun Wang, Chang Yang, Shuxin Li +4

Nash Equilibrium (NE) is the canonical solution concept of game theory, which provides an elegant tool to understand the rationalities. Though mixed strategy NE exists in any game…

cs.AI2024

Self-adaptive PSRO: Towards an Automatic Population-based Game Solver

Pengdeng Li, Shuxin Li, Chang Yang +4

Policy-Space Response Oracles (PSRO) as a general algorithmic framework has achieved state-of-the-art performance in learning equilibrium policies of two-player zero-sum games. How…