activity
20222026
most citedA Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?

19 citations · 33 across the 22 of their papers we have counts for

collaborators
Showing cs.HCShow all

20 papers · 1 filter

cs.HC2026

Delegating or Doing? Understanding User Behavior in Hybrid Human-Agent Interfaces

Gavin Dizon, Tyrone Justin Sta Maria, Jordan Aiko Deja +1

Large Language Models (LLMs) are increasingly embedded into applications, allowing users to complete tasks either through direct manipulation or by delegating actions to conversati…

cs.HC2026

Rewiring Perceived Doability in VR: Hand Redirection as a Subtle Cross-Sensory Support for Sustained Practice

Isidro Butaslac, Yota Nagaya, Almira Princess Redoble +6

In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known…

cs.HC2026

Galaw at Gunita: Extended Reality Murals for Experiencing Filipino Art

Jomar Delos Reyes, Sealtiel Dy, Rica Mae Sales. Orrin Landon Uy +3

Digital and interactive spaces are becoming increasingly prevalent as platforms for cultural engagement, offering new ways to make art more accessible, engaging, and inclusive. In…

cs.HC2026

Directing the Robot: Scaffolding Creative Human-AI-Robot Interaction

Jordan Aiko Deja, Isidro Butaslac, Nicko Reginio Caluya +1

Robots are moving beyond industrial settings into creative, educational, and public environments where interaction is open-ended and improvisational. Yet much of human-AI-robot int…

cs.HC2026

Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR

Kristian Paolo David, Tyrone Justin Sta Maria, Mikkel Dominic Gamboa +1

Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we…

cs.HC2026

Beyond Faders: Understanding 6DoF Gesture Ecologies in Music Mixing

Jeremy Wertheim Co Chen, Rendell Christian Ngo, Cedric Matthew Yu +3

Extended reality (XR) enables new music-mixing workflows by moving beyond 2D faders toward embodied, spatial interaction. However, it remains unclear which six-degree-of-freedom (6…

cs.HC2025

Designing RoutScape: Geospatial Prototyping with XR for Flood Evacuation Planning

Johndayll Lewis Arizala, Joshua Permito, Steven Errol Escopete +2

Flood response planning in local communities is often hindered by fragmented communication across Disaster Risk Reduction and Management (DRRM) councils. In this work, we explore h…

cs.HC2025

Speak with Confidence: Designing an Augmented Reality Training Tool for Public Speaking

Mark Edison Jim, Jan Benjamin Yap, Gian Chill Laolao +2

Public speaking anxiety affects many individuals, yet opportunities for real-world practice remain limited. This study explores how augmented reality (AR) can provide an accessible…

cs.HC2024

Simon Says: Exploring the Importance of Notification Design Formats on User Engagement

Hans Matthew Abello, Maxine Beatriz Badiola, Mark John Custer +4

Push notifications are brief messages that users frequently encounter in their daily lives. However, the volume of notifications can lead to information overload, making it challen…

cs.HC2024

Alexa, I Wanna See You: Envisioning Smart Home Assistants for the Deaf and Hard-of-Hearing

Tyrone Justin Sta. Maria, Jordan Aiko Deja

Smart Home Assistants (SHAs) have become ubiquitous in modern households, offering convenience and efficiency through its voice interface. However, for Deaf and Hard-of-Hearing (DH…

cs.HC2024

How Fitts' Fits in 3D: A Tangible Twist on Spatial Tasks

Faith Griffin, Kevin Abelgas, Kriz Royce Tahimic +3

Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, v…

cs.HC2024

Point n Move: Designing a Glove-Based Pointing Device

Sealtiel B. Dy, Robert Joachim O. Encinas, Daphne Janelyn L. Go +4

In-person presentations commonly depend on projectors or screens, requiring input devices for slide transitions and laser pointing. This paper introduces a glove-based pointer devi…

cs.HC2024

That Flick is Sick: Gyroscope Integration in Xbox Controllers

Jhervey Edric Cheng, Stacy Selena Kalaw, James Patrick Kok +3

Gyroscope integration in Xbox controllers offers new possibilities for enhancing gaming experiences, particularly in first-person shooter (FPS) games. To investigate its potential,…

cs.HC2024

Retzzles: Do Jigsaw Puzzle Actions on Interactive Display Maps Increase the Retention of Map Information?

Nikola Kovačević, Jordan Aiko Deja, Maheshya Weerasinghe +2

While maps provide upfront content, this might not always be the most effective way for users to remember information. With the proliferation of interactive displays for tourists a…

cs.HC2024★ 1 cited

Teach Me How to ImproVISe: Co-Designing an Augmented Piano Training System for Improvisation

Jordan Aiko Deja, Sandi Štor, Ilonka Pucihar +2

Improvisation is a vital but often neglected aspect of traditional piano teaching. Challenges such as difficulty in assessment and subjectivity have hindered its effective instruct…

cs.HC2023★ 3 cited

Rolling the Dice: Imagining Generative AI as a Dungeons & Dragons Storytelling Companion

Jose Ma. Santiago, Richard Lance Parayno, Jordan Aiko Deja +1

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons…

cs.HC2022★ 5 cited

Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation

Jordan Aiko Deja

The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, moveme…

cs.HC2022

VocabulARy replicated: comparing teenagers to young adults

Maheshya Weerasinghe, Verena Biener, Jens Grubert +5

A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-compu…

cs.HC2022★ 19 cited

A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?

Jordan Aiko Deja, Sven Mayer, Klen Čopič Pucihar +1

Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent decades com…

cs.HC2022★ 2 cited

The Vision of a Human-Centered Piano

Jordan Aiko Deja, Sven Mayer, Klen Čopič Pucihar +1

For around 300 years, humans have been learning to play the modern piano either with a teacher or on their own. In recent years teaching and learning have been enhanced using augme…