activity
20222024
most citedProcedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels

16 citations · 18 across the 7 of their papers we have counts for

collaborators

7 papers

cs.RO2024

RobocupGym: A challenging continuous control benchmark in Robocup

Michael Beukman, Branden Ingram, Geraud Nangue Tasse +2

Reinforcement learning (RL) has progressed substantially over the past decade, with much of this progress being driven by benchmarks. Many benchmarks are focused on video or board…

cs.AI2023

Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies

Michael Beukman, Devon Jarvis, Richard Klein +2

While reinforcement learning has achieved remarkable successes in several domains, its real-world application is limited due to many methods failing to generalise to unfamiliar con…

cs.AI2023

Hierarchically Composing Level Generators for the Creation of Complex Structures

Michael Beukman, Manuel Fokam, Marcel Kruger +5

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the c…

cs.AI2022

Augmentative Topology Agents For Open-Ended Learning

Muhammad Umair Nasir, Michael Beukman, Steven James +1

In this work, we tackle the problem of open-ended learning by introducing a method that simultaneously evolves agents and increasingly challenging environments. Unlike previous ope…

cs.LG2022

Adaptive Online Value Function Approximation with Wavelets

Michael Beukman, Michael Mitchley, Dean Wookey +2

Using function approximation to represent a value function is necessary for continuous and high-dimensional state spaces. Linear function approximation has desirable theoretical gu…

cs.NE2022★ 16 cited

Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels

Michael Beukman, Christopher W Cleghorn, Steven James

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by…

cs.AI2022★ 2 cited

Towards Objective Metrics for Procedurally Generated Video Game Levels

Michael Beukman, Steven James, Christopher Cleghorn

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating p…