activity
20212023
most citedColor-Perception-Guided Display Power Reduction for Virtual Reality

58 citations · 91 across the 6 of their papers we have counts for

collaborators

6 papers

cs.GR2023★ 4 cited

The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR

Budmonde Duinkharjav, Benjamin Liang, Anjul Patney +2

Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requi…

cs.GR2023

Exploiting Human Color Discrimination for Memory- and Energy-Efficient Image Encoding in Virtual Reality

Nisarg Ujjainkar, Ethan Shahan, Kenneth Chen +3

Virtual Reality (VR) has the potential of becoming the next ubiquitous computing platform. Continued progress in the burgeoning field of VR depends critically on an efficient compu…

cs.HC2022★ 58 cited

Color-Perception-Guided Display Power Reduction for Virtual Reality

Budmonde Duinkharjav, Kenneth Chen, Abhishek Tyagi +3

Battery life is an increasingly urgent challenge for today's untethered VR and AR devices. However, the power efficiency of head-mounted displays is naturally at odds with growing…

cs.HC2022★ 27 cited

Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency

Budmonde Duinkharjav, Praneeth Chakravarthula, Rachel Brown +2

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize…

cs.HC2022

Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming

Shaoyu Chen, Budmonde Duinkharjav, Xin Sun +5

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed…

cs.GR2021★ 2 cited

FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality

Nianchen Deng, Zhenyi He, Jiannan Ye +4

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of syntheti…