15 citations · 16 across the 7 of their papers we have counts for
6 papers · 1 filter
Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation
Zirui Wu, Chen Guo, Tianjian Jiang +11
We introduce P-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning th…
World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
Junyi Wu, Zekun Li, Chenhongyi Yang +9
Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously obse…
Latent Dynamics for Full Body Avatar Animation
Shichong Peng, Chengxiang Yin, Fei Jiang +7
Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose al…
HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade +8
Recent advances in cloth simulation have led to accurate garment physics, but the methods are computationally expensive for real-time applications. In contrast, Linear Blend Skinni…
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining
Junxuan Li, Rawal Khirodkar, Chengan He +37
High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans wit…
PhySkin: Physics-based Bone-driven Neural Garment Simulation
Astitva Srivastava, Hsiao-yu Chen, Ryan Goldade +7
Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses signific…