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20222024
most citedDeformable 3D Gaussian Splatting for Animatable Human Avatars

3 citations · 8 across the 8 of their papers we have counts for

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Showing 2023Show all

5 papers · 1 filter

cs.CV2023★ 3 cited

Deformable 3D Gaussian Splatting for Animatable Human Avatars

HyunJun Jung, Nikolas Brasch, Jifei Song +5

Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonl…

cs.CV2023

Reality's Canvas, Language's Brush: Crafting 3D Avatars from Monocular Video

Yuchen Rao, Eduardo Perez Pellitero, Benjamin Busam +2

Recent advancements in 3D avatar generation excel with multi-view supervision for photorealistic models. However, monocular counterparts lag in quality despite broader applicabilit…

cs.CV2023★ 1 cited

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

Helisa Dhamo, Yinyu Nie, Arthur Moreau +4

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fi…

cs.CV2023★ 1 cited

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

Arthur Moreau, Jifei Song, Helisa Dhamo +3

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtu…

cs.CV2023

On the Importance of Accurate Geometry Data for Dense 3D Vision Tasks

HyunJun Jung, Patrick Ruhkamp, Guangyao Zhai +10

Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks…