3 citations · 3 across the 2 of their papers we have counts for
7 papers · 1 filter
NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction
Zhongqun Zhang, Jifei Song, Eduardo Pérez-Pellitero +3
Modeling hand-object interactions is a fundamentally challenging task in 3D computer vision. Despite remarkable progress that has been achieved in this field, existing methods stil…
Deformable 3D Gaussian Splatting for Animatable Human Avatars
HyunJun Jung, Nikolas Brasch, Jifei Song +5
Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonl…
Reality's Canvas, Language's Brush: Crafting 3D Avatars from Monocular Video
Yuchen Rao, Eduardo Perez Pellitero, Benjamin Busam +2
Recent advancements in 3D avatar generation excel with multi-view supervision for photorealistic models. However, monocular counterparts lag in quality despite broader applicabilit…
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
Helisa Dhamo, Yinyu Nie, Arthur Moreau +4
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fi…
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
Arthur Moreau, Jifei Song, Helisa Dhamo +3
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtu…
On the Importance of Accurate Geometry Data for Dense 3D Vision Tasks
HyunJun Jung, Patrick Ruhkamp, Guangyao Zhai +10
Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks…